

It is presently unknown how she came to be the baron's wife, but similar to Baroness Jade, she ascended from a life of exploitation and poverty and managed to seize power. Like most Barons in the Badlands, the Widow rose to power the traditional way: By killing the former ruler of her territory in this case her husband. After suffering for some time under his thumb, and after discovering he sexually abused her personal attendant, Tilda, she stepped up and assassinated him, assuming control over his Barony and deeming Tilda her adoptive daughter and later, Regent. Minerva’s difficult life did not get easier with time sometime after her days as a cog, she married a Baron, but he ended up being extremely abusive, and boastful about his treatment of her. Afterwards, the Baron orders her to be locked in the dark, filthy pig’s pen, from which Gaius helps her escape. Gaius refuses, and his sister Juliet gleefully undertakes the task in his place. His father is furious, and hands Gaius his cane, ordering him to whip her, and states that a true Baron shows no mercy. Gaius immediately gets up to help her but cuts his hand on the broken glass. At Gaius’ birthday party, Minerva enters the room to serve drinks to the family, when she trips and drops her tray. She and Gaius appeared to share a mutual teenage puppy love for one another, which his family seemed to resent, resulting in Minerva being abused. In her teenage years, she is revealed to have served as a house-cog for Baron Alexander Chau, the father of Gaius, and the present Baron of his old territories, Juliet. In the cog pens, she endured years of sexual and physical abuse and watched other cog children suffer the same, which undoubtedly helped shape her protective, revolutionary nature. After 220 days in the cold dark, she relented and begged for freedom, emerging emaciated and lice-ridden. She was put into a cold store with the intention of breaking her. īy the age of thirteen, she had been captured by the Chaus of the Fox Territory and forced into the life of a cog. Bajie promised that'd he'd find her again. Minerva couldn't stay, so she ran – right then and there, back to the Badlands.

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Bajie was able to free her from the needle room by using a spiritual loophole, but in doing so he sacrificed his own gift. She created a bloodbath, slaughtering everyone in the camp, even the ones she was trying to help.ĭue to her breaking the rules of the Monastery, her gift was cleansed. The nomads just laugh at her, so Minerva cut her arm and activated her Gift. Before Bajie and Cyan could do anything, Minerva marched into the center of the nomad camp and demanded that they release their captives. When they found the Dark One, he had been tied up and caged by some nomads. Bajie tells her that the book stays a secret between the two of them.ĭuring a tracking mission of a Dark One, Minerva accompanied Bajie and Cyan. When Minerva was first brought to the Monastery, Bajie found the Azran book she had in her possession, given to her by her father. Due to her small stature she was given the nickname Flea by Bajie, the Abbot who was in charge of training her to use her gift. It took three Abbots to bring her in, something that was quite unheard of. More info GenreīADLAND is an atmospheric side scrolling adventure game where players control one of the forests inhabitants and guide him through imaginative traps and obstacles.At the age of twelve Minerva was brought to the Abbot Monastery locked in a trunk. On home consoles, where players are in it for the long-haul, it's much harder to justify the journey.
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There's some fun to be found here, but including more content doesn't hide that these badlands were designed for portable gaming. Placed next to these console giants, Badland's roots as an iOS title really show. Playing around with time is too limited to have Braid checking its watch and a perfect run never has the satisfaction of a Rayman Legends sprint. The aesthetics are nice enough, but a poor imitation of Limbo's silhouetted visual barrage. The feel is that this is a serviceable iOS title that is somewhat exposed when blown up to the big screen. Too many stages are either forgettable, or have been done better in more ambitious titles. There are fun stages like having to play in darkness, use a tail to defend against beams, or an outstanding moment where you use a pack of clones to pilot a laser cannon, but these are few and far between. We would've been happier if we'd seen four times as many ideas. Not that there isn't a lot here, with four times as many stages as the iOS version.
